#include <iostream>
#include <string>
#include <vector>
#include <time.h>

#include <SDL.h>
#include <SDL_image.h>
#include <SDL_ttf.h>

using namespace std;

const float GRAVITY = 750.0f;


bool init();
void kill();
void loop();
void renderText(string text, SDL_Rect dest);

SDL_Window* window;
SDL_Renderer* renderer;
SDL_Texture* box;
TTF_Font* font;

struct square{
    float x,y,w,h, xv,yv;
    uint32 born, lastUpdate;
}




int main(int argc,char** argv){


    return 0;
}


bool init()
{


}

void kill()
{

}

void loop()
{


}

void renderText(string text, SDL_Rect dest)
{

    
}
